Another amazing and unforgettable part of this experience for me was definitely the combat. The game has a very take on melee combat which includes a centimeter, a lot of melee weapons in a couple of combos, not too many, but enough to add diversity to the games combat mechanics while not overloading the player with information but also incorporating enough different things to make itself interesting and dynamic.
But I mean by this is that even though you have a simple choice between lightweight and heavy weight melee weapons, not all of them are the same. For example, debtors will strike much faster while the sword will yield much more damage at the slower rates. Longer blades have a higher chance decapitates or cut off limbs from neurotic again's.
And then there are heavy weapons like katanas, rebars we concrete on them, medieval axes and maces that can smash or cut in half numerous enemies the simple swing. They can allow you to##and literally cuts through your enemies or if your weapon has enough force, slanted into the ground to create a powerful shockwave that will knock back everything around you.
Furthermore, every weapon can be enhanced with and elemental effect of your choosing. You can add poison, lightning or fire damage - to name a few. These elements will react differently in different situations. If you throw a flask of water on the enemies, it will create a splash making everything it hits and around it's soaking wet. Striking this unlucky bunch with electrified blade or an arrow will create sparks they will bounce off one target to another creating a chain lightning they can quickly dispatch for at least incapacitate numerous enemies at the same time. Similar things to be done with fire as well as other elemental enhancements.